{"id":9523,"date":"2018-03-08T14:34:54","date_gmt":"2018-03-08T14:34:54","guid":{"rendered":""},"modified":"2018-03-08T15:01:37","modified_gmt":"2018-03-08T15:01:37","slug":"saying-youre-a-social-game-versus-being-a-social-game","status":"publish","type":"post","link":"https:\/\/www.gamebasics.nl\/en\/saying-youre-a-social-game-versus-being-a-social-game\/","title":{"rendered":"Saying you\u2019re a social game versus being a social game"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">When you read a random article about how to make a quality casual game, the advice is always the same: make it a social game. The fact that <\/span><i><span style=\"font-weight: 400;\">social game <\/span><\/i><span style=\"font-weight: 400;\">is a buzzword now tells us it became an abstract term. You have to do it, but no one really knows how exactly. \u2018Make sure your players can invite their friends\u2019 is one of those returning tips. Everyone will agree on that. But how can I do that?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">OSM\u2019s mission was the following for a long time: \u201cWe want to be the best social football manager in the world\u201d. And we were convinced we were. OSM is a great game to play with friends or total strangers at the other end of the world. It\u2019s called <\/span><i><span style=\"font-weight: 400;\">Online<\/span><\/i><span style=\"font-weight: 400;\"> Soccer Manager for a reason. Still, we wanted to do better.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">How do we make a real social game out of OSM? We decided that \u2018fun to play online with friends\u2019 wasn\u2019t good enough anymore. It should be an absolute necessity to play with someone else in OSM. Not in the sense of gifting each other lives like <\/span><i><span style=\"font-weight: 400;\">Candy Crush<\/span><\/i><span style=\"font-weight: 400;\"> does, but help one another in the <\/span><i><span style=\"font-weight: 400;\">core<\/span><\/i><span style=\"font-weight: 400;\"> of the game. Finding a way to do this was difficult, time invasive and most importantly, very cool. So what happened? The ideal feature to get this done was already thought of by our community of experienced players!<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This feature was called Crews and fulfilled the need of experienced players to play OSM in groups with and against each other. The challenge became to facilitate this for all of our players and to build this feature for our native iOS and Android apps. A feature that had to be easy to play and challenging at the same time. A feature that had to be nice and beautiful. Innovative and familiar. And of course, always <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=FigRrFiFLl4\"><span style=\"font-weight: 400;\">together<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This process resulted in releasing Crews for a part of our players on Monday March 5. Which part? That was an easy pick, our most loyal community: the Netherlands. After a beta period where enthusiasts could already play the feature (and we used it to collect valuable feedback), we had the confidence to ship our newest feature to our players. That\u2019s how Gamebasics took the next step in being an actual <\/span><i><span style=\"font-weight: 400;\">social game<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you read a random article about how to make a quality casual game, the advice is always the same: make it a social game. The fact that social game is a buzzword now tells us it became an abstract term. You have to do it, but no one really knows how exactly. \u2018Make sure your players can invite their friends\u2019 is one of those returning tips. Everyone will agree on that. But how can I do that?<\/p>\n","protected":false},"author":24,"featured_media":9524,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[],"tags":[],"class_list":["post-9523","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Saying you\u2019re a social game versus being a social game - Miniclip<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.gamebasics.nl\/en\/saying-youre-a-social-game-versus-being-a-social-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Saying you\u2019re a social game versus being a social game - Miniclip\" \/>\n<meta property=\"og:description\" content=\"If you read a random article about how to make a quality casual game, the advice is always the same: make it a social game. 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