“A Gamebasics blog!” is what I said to myself on a rainy afternoon in a beach club in Noordwijk. The end of the brainstorm afternoon was near. Thirty minutes left and Head of Marketing Dave tried to squeeze out the last bit of creativity. On a normal day, a blog wouldn’t pass as a very creative idea. But the limited external communication was bothering me for some time now. Head of Texts Luuk en Head of Data Michiel were hyped as well and we put blogging back on the list. So let’s do it. I’ll just need a topic. Just one topic. A topic please..
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Gamebasics and Youtube channel 442oons launched a unique collaboration on June 7. For the first time, OSM opened up it’s holy grail of leagues to an external party. We decided to let our managers enjoy the combined benefits of a funny Youtube channel and an established online football management game. This became a partnership with one of the biggest football related Youtube channels in the United Kingdom.
If you read a random article about how to make a quality casual game, the advice is always the same: make it a social game. The fact that social game is a buzzword now tells us it became an abstract term. You have to do it, but no one really knows how exactly. ‘Make sure your players can invite their friends’ is one of those returning tips. Everyone will agree on that. But how can I do that?
As you are probably aware of, it is the mission of Gamebasics to enable football fans worldwide to be the manager of their favourite football club. This mission has been formalized in 2010. But before then it was already rooted in the way Online Soccer Manager (OSM) was initially envisioned. But not all choices that Gamebasics makes to reach this goal will be immediately understood. To shed some light on this, I present you the secret Gamebasics Masterplan. Continue
Gamebasics, the Dutch game studio that’s responsible for Online Soccer Manager (OSM), is launching the newest version of its game on Wednesday, 11 May 2016. OSM is available all over the globe and will be released for iOS, Android, Web and Facebook. Most striking is the presence of official club logos and player photos from the Serie A and other big leagues.
During the festivities in honour of the OSM DSO youth tournament, it was officially announced that Gamebasics will be sv DSO’s title sponsor for the upcoming 3 years. Jeroen Derwort and Frank Tijhuis signed off on the deal on behalf of Gamebasics.
The Finnish game studio Supercell, who came up with hits like Clash of Clans, Clash Royale and Hayday, reached the 100 million users worldwide milestone this month. Gamebasics trails with ‘only’ 4 million active managers. But there is one country where OSM is bigger than all Supercell’s games combined: Tuvalu.
In October, Gamebasics built and deployed its own Usability Lab. This allows Gamebasics to organise user testing to exactly map how OSM is played and experienced from a user’s perspective.
Students who started their minor in ‘Entrepreneurship in IT’ this year had their first class in a very special place: Gamebasics’ football stadium office. Gamebasics’ CEO Jeroen Derwort lectured the students as a special guest, he showed them the rise of Online Soccer Manager.
The term Test Driven Development was introduced at Gamebasics about a year ago. To be honest, I was sceptic about its value. It’s great, in theory. But maybe it’s to time robbing in reality? Couldn’t our precious time be spent more useful than writing unit tests? After a year working with TDD, I noticed the answer is definitely no. Time spent on DTT is time being spent usefully. Before TDD, every new website built was a leap into darkness. We faced several bugs every single time. For every bug we fixed, two new ones seemed to return. It was time for something new.
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