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Gamebasics x 442oons

| Blog, Gamebasics

Gamebasics and Youtube channel 442oons launched a unique collaboration on June 7. For the first time, OSM opened up it’s holy grail of leagues to an external party. We decided to let our managers enjoy the combined benefits of a funny Youtube channel and an established online football management game. This became a partnership with one of the biggest football related Youtube channels in the United Kingdom. 

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Saying you’re a social game versus being a social game

| Blog, Gamebasics

If you read a random article about how to make a quality casual game, the advice is always the same: make it a social game. The fact that social game is a buzzword now tells us it became an abstract term. You have to do it, but no one really knows how exactly. ‘Make sure your players can invite their friends’ is one of those returning tips. Everyone will agree on that. But how can I do that?

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The Secret Gamebasics Masterplan

| Blog, Gamebasics, OSM

As you are probably aware of, it is the mission of Gamebasics to enable football fans worldwide to be the manager of their favourite football club. This mission has been formalized in 2010. But before then it was already rooted in the way Online Soccer Manager (OSM) was initially envisioned. But not all choices that Gamebasics makes to reach this goal will be immediately understood. To shed some light on this, I present you the secret Gamebasics Masterplan. Continue

Worldwide launch of Online Soccer Manager

| Blog, Gamebasics, OSM

Gamebasics, the Dutch game studio that’s responsible for Online Soccer Manager (OSM), is launching the newest version of its game on Wednesday, 11 May 2016. OSM is available all over the globe and will be released for iOS, Android, Web and Facebook. Most striking is the presence of official club logos and player photos from the Serie A and other big leagues.

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Gamebasics beats Supercell in Tuvalu

| Blog, Gamebasics

The Finnish game studio Supercell, who came up with hits like Clash of Clans, Clash Royale and Hayday, reached the 100 million users worldwide milestone this month. Gamebasics trails with ‘only’ 4 million active managers. But there is one country where OSM is bigger than all Supercell’s games combined: Tuvalu.

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1000 unit tests

| Blog, Development, Gamebasics

The term Test Driven Development was introduced at Gamebasics about a year ago. To be honest, I was sceptic about its value. It’s great, in theory. But maybe it’s to time robbing in reality? Couldn’t our precious time be spent more useful than writing unit tests? After a year working with TDD, I noticed the answer is definitely no. Time spent on DTT is time being spent usefully. Before TDD, every new website built was a leap into darkness. We faced several bugs every single time. For every bug we fixed, two new ones seemed to return. It was time for something new.

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