As you are probably aware of, it is the mission of Gamebasics to enable football fans worldwide to be the manager of their favourite football club. This mission has been formalized in 2010. But before then it was already rooted in the way Online Soccer Manager (OSM) was initially envisioned. But not all choices that Gamebasics makes to reach this goal will be immediately understood. To shed some light on this, I present you the secret Gamebasics Masterplan. Read More
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Gamebasics, the Dutch game studio that’s responsible for Online Soccer Manager (OSM), is launching the newest version of its game on Wednesday, 11 May 2016. OSM is available all over the globe and will be released for iOS, Android, Web and Facebook. Most striking is the presence of official club logos and player photos from the Serie A and other big leagues.
During the festivities in honour of the OSM DSO youth tournament, it was officially announced that Gamebasics will be sv DSO’s title sponsor for the upcoming 3 years. Jeroen Derwort and Frank Tijhuis signed off on the deal on behalf of Gamebasics.
The Finnish game studio Supercell, who came up with hits like Clash of Clans, Clash Royale and Hayday, reached the 100 million users worldwide milestone this month. Gamebasics trails with ‘only’ 4 million active managers. But there is one country where OSM is bigger than all Supercell’s games combined: Tuvalu.
In October, Gamebasics built and deployed its own Usability Lab. This allows Gamebasics to organise user testing to exactly map how OSM is played and experienced from a user’s perspective.
Students who started their minor in ‘Entrepreneurship in IT’ this year had their first class in a very special place: Gamebasics’ football stadium office. Gamebasics’ CEO Jeroen Derwort lectured the students as a special guest, he showed them the rise of Online Soccer Manager.
The term Test Driven Development was introduced at Gamebasics about a year ago. To be honest, I was sceptic about its value. It’s great, in theory. But maybe it’s to time robbing in reality? Couldn’t our precious time be spent more useful than writing unit tests? After a year working with TDD, I noticed the answer is definitely no. Time spent on DTT is time being spent usefully. Before TDD, every new website built was a leap into darkness. We faced several bugs every single time. For every bug we fixed, two new ones seemed to return. It was time for something new.
13 July 2014, Gamebasics organised a football tournament for Syrian children from refugee camps in Lebanon. The football tournament is part of Gamebasics Corporate Social Responsibility Program.
From next season on, 2014/2015, Gamebasics is officially aligned to ADO Den Haag. Gamebasics’ staff and partners will man the stadium and business club every home game.
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